Review: Time Princess - Moving Mountains
I wasn't sure what to expect from the latest visual novel in Time Princess called Moving Mountains. This game releases new stories so often that there isn't always enough time to read up about them to get excited, which was the case here. This story is pretty typical of a visual novel from this game. It focuses on a particular historical period and features a heroine with the ability to make decisions that have the potential to change history. Moving Mountains is the most generic story I've played in this game so far. It didn't introduce me to a new culture since there have already been several stories set in China, most of which were more interesting than this one. Unlike many of my favorites from this game, the story was not rooted in mythology or legend. Instead, it was your average tale about a woman who was ahead of her time and wanted to avoid an arranged marriage and find independence.
There was nothing particularly wrong with Moving Mountains story per se, but it didn't have anything that made it stand out among the other visual novels in Time Princess. The hook didn't grab me with something unique like mythological beasts, demons, secret identities, pirate legends, or historical icons. You play as a typical girl from ancient China named Wen Rou who wants to do more with her life than being married off to the richest suitor. When she turns down a pompous man's proposal, her father is falsely accused of criminal actions, and she goes on a quest to clear his name. The story is called Moving Mountains because she realizes that she needs to clear a mountain pass in order to save a village from a flood that had recently devastated them. Her three companions help her out from the sidelines, but none of them have particularly interesting backstories.I was pretty disappointed with the clothing options in this visual novel. Time Princess has already released several stories set in ancient China, and the outfits from this one didn't look any different from many of the ones I had already collected in the game. Most of the hairstyles and robes looked similar enough to the ones I had from other stories that it didn't feel like I was getting anything new or special. Not only that, but this was the first story in Time Princess that does not contain the complete blueprints for the main outfits in the visual novel itself. More than half of the outfits require the player to obtain the final piece through the game's "Lucky Jerry" lottery system, meaning it is only possible to complete two of the outfits by completing the story alone. I thought this was a pretty cheap trick to encourage players to spend more money and become even more addicted to a game that's already highly addictive.
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