Review: Time Princess - Phantom of the Opera Visual Novel
The Time Princess app has been releasing an endless stream of new visual novels with no sign of slowing down. I've been impressed with the amount of well-known stories the game developers have adapted lately that aren't based on popular fairy tales. The latest one is no exception. Phantom of the Opera is a beloved story among princess fans due to its similarities to "Beauty and the Beast" as well as the beautifully haunting melodies of the famous Andrew Lloyd Webber musical. The innocent protagonist who performs various onstage arias in glittering costumes, best friend side character, and classic love triangle make it a prime choice for this game's traditional visual novel story dynamics. That is probably why it is one of the only stories in the game that is presented exactly as it is without any sort of modern twist such as gender-bending the characters like they did for several other adaptations.
The story tree in this visual novel is formatted similarly to Swan Lake. Whether the player chooses to romance Raoul or the Phantom during the story's major turning points, it changes very little until the final level, at which point all of the decisions made previously will determine which endings are accessible for either Raoul or the Phantom. This is the first story in this game containing a dead end, meaning that there is a level that gives you a bad ending no matter which decision you pick, creating the illusion of a dynamic story path when it is actually linear. I thought that was rather clever on behalf of the developers since you never know how linear a story path will be in Time Princess until you start playing it. There is a surprisingly large number of potential endings, though most of them can only be accessed from the final chapter, requiring several days of grinding goodwill for the love interests just to complete the story.
It is possible to play the events of the visual exactly like the musical or to run away with Raoul before the Phantom threatens to destroy the opera house and avoid the climax entirely, which would end it around when the song "All I Ask of You" takes place in the musical. There are several different endings where Christine can choose the Phantom, though this version provides little reason why she would want to. The musical allows the audience to sympathize with Erik when Madame Giry explains how she rescued him from being tortured in a freak show as a child. Erik only mentions in passing that he does terrible things because of his facial deformity, but we never see him being tortured over it. He looks extremely handsome with the mask on, and the scene in the visual novel that reveals his face doesn't look that terrible either. This is such a visual game that even things that are supposed to be ugly are made softer and more aesthetically pleasing, which makes it difficult to portray this story in an accurate manner.
The costumes for this story in Time Princess did a great job at visually recreating various scenes and songs from the beloved musical. However, the developers were unable to license any of the music, which is a shame considering how iconic the songs are. Christine's "Think of Me" dress is a beautiful burgundy costume inlaid with golden leaf accents and a meticulously detailed gold crown that is one of my favorite hair accessories in the game. Her "Angel of Music" dress is an elaborate fantasy version of the white wedding gown that the Phantom forced her to wear in the musical. Time Princess's version is a more literal representation of the song title with swirling piano key accents and feathery white wings wrapping around the skirt. She also has a number of casual looks for when she is not performing.
I liked this visual novel better than Helen of Sparta and Shadows of London because it had several satisfying endings, but I don't think it's the best story in Time Princess. While I'm glad the developers didn't try to mess around with the dynamics of the story too much, the single chapter format does not allow enough time to understand Erik's motivations or create sympathy for him. He comes off a psychopath who stalks Christine from her dressing room. Granted, he is portrayed similarly in the musical, but that version is more informative about his past, and the gorgeous Andrew Lloyd Webber melodies add to his emotional torment in a way that the game was unable to replicate with its generic visual novel background music. My favorite thing about this story is the visuals. I love Christine's opera dress and the beautiful new loading screen of her getting lost in a book as she sails to the Phantom's lair in her stunning "Angel of Music" dress.
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